



Player_SetSquadProductionAvailability(World_GetPlayerAt(i), sbp, ITEM_REMOVED)įor key, abp in ipairs(_vehicleAbilities) do If Entity_IsOfType(entity, "vehicle") and not Entity_IsOfType(entity, "team_weapon") then Local squad = Squad_CreateAndSpawnToward(sbp, World_GetPlayerAt(1), 1, pos, pos) If string.find(BP_GetName(sbp), _sbp.name) then Skip problematic squads (pak creates splats, panzer_iii causes an error due to not existing yet) "mechanized_grenadier_group", "supply_truck", "tiger_tank", "mortar_halftrack", "elefant_unlock", "tiger_tank_ace", "stug_short_barrel", "stug_iii_e", "armor_commander",
